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 <title>Next-Gen Games Can Learn From 8-bit Gems</title>
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&lt;p&gt;&lt;a href=&quot;http://www.realmmedia.com/images/contra_title_screen.html&quot;&gt;&lt;img src=&quot;http://www.realmmedia.com/files/images/Contra_title.thumbnail.gif&quot; width=&quot;140&quot; height=&quot;131&quot; alt=&quot;Contra Title Screen&quot; align=&quot;right&quot; hspace=&quot;4&quot; vspace=&quot;4&quot; /&gt;&lt;/a&gt;If you are in your 20’s or 30’s, take yourself back to a day when all that mattered was getting home from school to engage in some sort of 80’s activity, be it watching the A-team or playing your favorite game with your best friend. For me, 3:30pm meant rushing home, dropping all homework and obligations, and barely saying hi to my mom before I was out the door to play Contra for the NES with a close friend.&lt;/p&gt;
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&lt;p&gt;&lt;a href=&quot;http://www.realmmedia.com/editorials/15415122/next_gen_games_can_learn_from_8_bit_gems.html&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.realmmedia.com/editorials/15415122/next_gen_games_can_learn_from_8_bit_gems.html#comment</comments>
 <category domain="http://www.realmmedia.com/editorials/glassjay">GlassJay</category>
 <pubDate>Thu, 22 Dec 2005 13:39:41 -0800</pubDate>
 <dc:creator>Sean Mitchell</dc:creator>
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