TGS 2007
TGS 2007: Final Thoughts on the Tokyo Game Show
So I just wanted to give a collection of random TGS thoughts that I had, but I gave myself one week to make sure that only the most memorable would make their way into my rant. Actually, I'm just lazy and my editor kept nagging me to do this.
The food court at TGS is crazy. As a foreigner, I would highly recommend making your way as far as possible away from the hall when you need a meal, as you will not fit in. At all. I walked by and looked at everything available, looked at the numerous "tables" (all packed), and the countless hordes of Japanese waiting around for their food to know that I needed to head out of the facility briefly for my eats. Even the McDonalds that was close to the facility had a line of about 200 waiting there. I opted for some Shabu Shabu (another experience in which I felt completely clueless and I either made a fool of myself or insulted the restaurant or both).
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TGS 2007: Has Sony finally figured it out?
Most readers of this site are aware of the PlayStation 3's lackluster sales so far. As of the end of August in the USA and Japan, Sony has sold 2.9 million of its latest generation console, compared to 6.7 million of its main rival Xbox 360s (which did have a one year head start) and 7.4 million units of the less powerful (and cheaper) Nintendo Wii. Many financial analysts and marketing firms, such as the Japanese company Enterbrain (the source for the preceding figures), believe that a price cut would help solidify the PS3's sales, and somewhat expected that announcement to come at the Tokyo Game Show.
Sadly, no such announcement was made. However, the recently appointed head of Sony's videogame division, Kazuo Hirai, did make another important announcement: Sony is re-committing itself to help third-party developers do whatever is necessary to make GOOD GAMES. We've seen in the past that it is the games that make the most difference in a consoles' sales performance. The previous incarnation of Microsoft's Xbox kept competitive because of a few key exclusive titles, most notably the Halo and Knights of the Old Republic series. The long run for Sony and the PS3 may depend on such titles.
Although the PS3 has been losing some exclusive titles to cross console availability (more often the Xbox 360 than the Wii), they still maintain several key franchises which have yet to cross the console gap on their initial release date, such as the Metal Gear Solid series, Final Fantasy XIII, Unreal Tournament 3, Star Ocean and etc. With Sony publicly re-committing itself to the third party developers, perhaps they will be able to retain the exclusive titles they still have, and perhaps add a franchise or two to the list.
In other business news, The Wall Street Journal recently reported that game review sites have become VERY important to developers. So much in fact that game makers such as Activision, Inc. and Take-Two Entertainment have made reviews part of their staff's bonuses!!! It's great to think that sites just like this one can have an effect in either recognizing great staffers or punishing those who fall short of mediocrity. Having recently played Halo 3 (yeah, I know only mere days before its release), I am recommending Bungie to give EVERYONE raises!
Information from the Wall Street Journal was used in this article.
TGS 2007: Walkthough of the games of Tokyo Game Show
I walked past countless booths of seemingly popular franchises that I neither recognized nor were there any English titles involved. Having said that, I did glance at a couple of the more popular titles that we WOULD be seeing in the States, many of which appeared to also be the most popular amongst the Japanese crowd (cough, Metal Gear Solid 4, cough).
As mentioned in a previous musing of mine, the first game that I played at TGS was Halo 3. By the time you read this you'll probably know for yourself, this game rocks. The bubble shield was fun as hell, but very hard to get used to. It will probably take the 7331 gamers out there about 2 seconds to add this item to their Team Deathmatch arsenal, but I could not get the hang of it in a 10 minute session. The 4 player co-op campaign mode looks like it is going to be awesome, but I would suggest ostracizing any players you know of that lag. Of course my connection was perfect in the professionally set-up booth. Some of the new vehicles are wicked cool, and the controls are spot on. One major change is the use of the 'Right Bumper' to pick up weapons and board vehicles, but it freed up some other functionality in the main buttons. Graphics were stunning as were to be expected. The well-known Halo theme translates well to the next generation.
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TGS 2007: Konami's Winning Eleven: Pro Evolution Soccer 2008 vs. EA's FIFA 2008
Being the soccer fan that I am, I was eager to test out Konami's entry into the field of simulated versions of “The Game of Gentlemen”. What I was not expecting was the chance to almost immediately afterwards try out EA's latest offering of video soccer. Let's do this!
Graphics:
Winning Eleven was clearly not finished. The gameplay portion of the game looked great. Just like when watching real soccer on television, widescreen modes made available by the latest generation of consoles really make the game infinitely more enjoyable. Character animations were crisp, and my Brazilians looked like . . . well, Brazilians. The game looked incomplete as soon as I was taken to any video replay screen, however. The animations were choppy and the background crowd looked imported from Super Punch Out. I will not count this against them as I'm sure they will clean this up to be on the high level of the gameplay graphics.
FIFA 2008 was exactly what you would expect from an EA title. The graphics were clean, crisp, practical and completely forgettable. Ronaldhino looked enough like his real life counterpart to be recognizable, yet by no means photorealistic. Replay animations were significantly better than Winning Eleven for reasons already explained above.
Score: 1-1 at the 30th minute.
TGS 2007: First Impressions of the Tokyo Game Show
To anyone that has ever been to the Electronic Entertainment Expo or E3 (before this year's scale back) that thinks they could handle the Tokyo Game Show, I've got news for you. Take the number of nerds running around and multiply that by 2 or 3 (180,000 attendees is the goal this year). Take the number of booth babes and square it (each booth seems to have their own army, all of them HOT Japanese girls and latex seems to be the number one costume choice). Take the craziness and raise it to a power of 10 (everyone seems like they are screaming at ME, and ME alone, and in Japanese!). Finally, take my stress level and set it as the limit of y=x^2 as x approaches infinity!
I am pretty fresh from a red eye that came in overnight from Bangkok, yet my adrenaline kicked in the second I walked in the 'Media' entry. I drank down a liter of water prior to coming in the doors, and it may not be enough for the day. The halls are bigger, but not quite as nice as the Los Angeles Convention Center. All the booths at E3 2006 took care to put carpeting down everywhere, but that is not the case here. Other than the booths, the hall itself looks sort of unfinished, as if each booth is an oasis of technology in a desert of concrete. Add to that technology an absolute plethora times a plethora of booth babes and exhibitors each wanting to hand you some cheap and useless pamphlet (best swag so far: a Dragon Ball Z hand fan which is coming in handy, no pun intended) that think the best way of getting a white guys attention is to scream at him in a language he probably doesn't understand. The mood is set.
I played one and only one game before heading over to the press center to submit my initial thoughts. That game was Halo 3! I know it's coming out in like 3 days but I could not help myself. I am an Xbox 360 supporter and a Halo fan! It looks like we are in for a treat! Added to the vehicles available was a rotary looking deal-e-o (called the Brute Chopper) that looked a lot like the vehicles used by the droid army in the Star Wars prequels, most notably by General Grievous in Episode 3. Luckily I had my trusty plasma rifle and was able to easily dispatch the operator.
It seemed that we were playing some demo mode that involved 8 human players taking on an army of Covenant. It is quite possible that this means that we were playing a large co-op mode, but all the mission objectives that were being listed were in Japanese. I have a bit of a hard time reading Japanese. (Editors note: The entire campaign is online co-op playable.)
No pictures yet because of the WiFi limitations in the so called 'press center' (another downgrade from E3), but at least there is free orange juice and coffee. Too bad I don't drink coffee and double bad that I didn't bring a case of Thai Lipo (original Red Bull that's banned in all but 6 countries!) with me. But I digress. It is time to head back into the fray, my friends. Wish me luck and pray for my survival!
TGS 2007: Realm Media Networks is in Japan!
Realm Media Networks is proud to announce that we are attending the 2007 Tokyo Game Show in Japan! Now considered the industry's largest tradeshow and conference, TGS is a massive four day event with two days reserved for media and two days for general public attendance. This year our associate editor, Ryan Klemick, will be in Tokyo to gather pictures and impressions on the sights and scene of TGS 2007.
Check back soon for first hand accounts of the spectacle that is Tokyo Games Show as Ryan brings you his unique perspective on the games and people of TGS.