PAIN logoThe PlayStation Network has had a slow start, and the promises of a vibrant environment for content have gone unfulfilled. Two titles have appeared recently, Super Stardust HD And PAIN. While Super Stardust HD follows a formula similar to Geometry Wars, simple arcade space action using the dual joysticks for control, PAIN is a game heavy on physics and user-created fun. I sat down and played both of these games at E3, but I only would want to play one of these again.

PAIN has been a highly anticipated title since it first appeared on the PlayStation Network radar several months ago. But even after watching someone play in free play mode for a while, and trying myself, I never saw the crazy crashes from early previews. Most shots ended with a thud against a wall, sometimes landing in a trash bin or breaking a window. Perhaps a tutorial could explain what to look for that would cause something interesting to happen, but it definitely wasn't obvious.

Super Stardust HD title screenSuper Stardust HD, on the other hand, was a lot of fun to play. The playing field surrounds a planet/moon/asteroid/sphere, which means you never hit an edge. But your shots don't orbit the planet you're defending, so you have to keep circling, breaking large asteroids into pieces a la 'Asteroids.' Other enemies appear, like worms (space worms I suppose), and ship-seeking mines. A few different play modes match the style of gameplay you want, either quick arcade-style games, or a more involved mission mode.

So avoid pain by avoiding PAIN, and get a lovely arcade space shooter with Super Stardust HD.