E3 2007: The clothes make the man in Crysis
Crysis has a unique twist that differentiates it from other combat first person shooters. "The suit," says Producer Dan Blackstone, "it's all about the suit." The suit allows you to enhance your abilites to move through protected areas and accomplish your missions. Strength, speed, shield & health, and even invisibility. The missions are prtty open ended, with few checkpoints along the way.
I played through one mission that involved crossing a protected area to be picked up. An optional side mission allowed me to earn extra points, but would require dealing with extra bad guys. Using speed I could run through the forest surrounding the main road, avoiding a few of the easier enemies. Along my way, I found some logs stacked on a hill above a few guards; shooting out the supports let them roll down the hill very realistically. Almost anything of reasonable size can be picked up and thrown, or even carefully stacked for later use. Tossing it at an enemy can kill them if you throw it hard enough, but throw too lightly and they'll get back up and shoot again.
Crysis leaves a lot of choices up to the player, and gives a beautiful environment to play in. This PC title should be released this holiday season, and the adventure with "the suit" can finally begin.