SEGA Wrecks All Combat Racers with 360's Full Auto
If there was one game that I would say that epitomizes what next-gen games from Xbox 360 are going to be like, that one game so far would have to be SEGA's Full Auto. Imagine a cross between EA's Burnout, Need for Speed series, Ubisoft's Prince of Persia and Atari's classic RoadBlasters and you've got the idea of what Full Auto brings to the table. The game was on display at E3 in Microsoft's booth running on Xbox 360 alpha hardware (read: PowerMac G5s). This one game truly overshadowed everything else being demoed publicly for Microsoft's next console. Full Auto is a delicious blend of jaw-dropping destruction and high-speed racing that shows off the promise of what next-generation games have to offer graphically.
Full Auto is structured similarly to Midway's Rush and Crusin' series; however, the huge difference here is the fact that all of the cars are equipped with machine guns, rocket launchers and rear-mounted shotguns. The game not only focuses on destruction of your rival racers, it also encourages the total destruction of the surrounding environments. Several opportunities of large scale destruction were presented as gasoline stations and tankers were begging for a direct hit with a well-placed rocket. The same reactions crashes between cars and environments that appear in Burnout were illicited in multiple magnitudes when witnessed in Full Auto.
Another bonus, which is quietly creeping into many other games, is the game's "Unwreck" feature. The feature is daringly similar to the reversing of time feature in the revitalized "Prince of Persia" series. Whether you miss a turn or suffer a direct hit from a race-ending rocket grenade, the "Unwreck" reverses time in the same black-and-white reverse tunnel vision as the "PoP" series. While the feature is not revolutionary, it pratically ends those mid-race restarts that truly hampers the enjoyment of most racers.
I went to E3 2005 expecting to see the latest in next-gen games. While the entire show was severely lacking in the quantity of next-gen titles on display, Full Auto was the show's one saving grace. Full Auto demonstrated the true expectations of the quality of next-gen games. When Xbox 360 is released, SEGA's Full Auto will definately be a must have for anyone picking up the new console.
View more screenshots in our Full Auto Gallery.